|9.1 - RANDOM THINGS
|Florence + The Machine - Rabbit Heart (Raise it Up)|
It's been a while. I hadn't realized just how long it's been until I had a bit of a wake up call last month. I'm going to make an effort to post here. Y'all reading this (?)can help me by commenting if you have anything to add.
For now, RANDOM THINGS.
* I literally cannot believe we're already in the
latter part of October
SECOND WEEK OF NOVEMBER. I truly don't understand how the passage of time seems to be building this deafening momentum, but it feels like we're all racing much too rapidly towards geriatry. That might simply be the fear of my impending 30th birthday speaking. At the time of writing I am exactly one month from the gay death.
* I spent an entire lunch period today talking about american football. I wasn't so upset about it by virtue of it having been a sports conversation, I was upset because I thought I didn't like football. Now it turns out I kinda do. My fear is that I am slowly growing to like ALL sports and that by 2015 I'll be following Golf scores.
* I am really enjoying comics books right now, but I am going to save the paragraph I just wrote about that for another day. It's basically half a post already. SUPER impresssed by the #1s of both Wolverine and the X-Men and Uncanny X-Men, though.
* Same as above regarding music. My goto record right now is Saul Williams' Volcanic Sunlight.
* I was Parks and Recs' Ron Swanson for Halloween. It was pretty much awesome.( Pic is behind the cut.Collapse )
|Sometimes I write about games. Usually this is in a reasonably straightforward fashion. This is not one of those times. This is a little bit more like this: http://suedeheadspike.livejournal.com/285103.html. Because if you didn't want a lol with your game review, you'd be looking at meta-critic.
I finished Kingdom Hearts re:Coded last Friday. It was pretty neat. But probably I should say more than that. Replay.
I want to start by pointing out that the last Kingdom Hearts game to've been released in the US, was the stellar Birth By Sleep. It merits mentions by virtue of the fact that Birth by Sleep is really the series' highpoint with regard to gameplay, graphics, sound design and plot. Frankly, Birth by Sleep is one of the best games I've ever played. Why do I bring that up is this, a review of Kingdom Hearts re:coded? Because compared to Birth by Sleep, even the PS2 entires in this series can seem a step behind.
Contrasting re:Coded with 358/2 Days, the previous Kingdom Hearts game on the DS platform, makes a little bit more sense for a variety of reasons. Among them being that if you're a Kingdom Hearts fan and you own a DS, being disappointed by that game is the most likely reason you're not already playing re:Coded. Luckily, as a game, re:coded succeeds in almost every way that 358/2 failed. This fact is doubly impressive when you consider that it's a remake of a cellphone game that, as a direct consequence of the story, reuses assets, plot and dialogue from previous games in the series.The gameplay is better than 358/2 Days!
Like the aforementioned 358/2 Days, re:Coded suffers from being an adaptation of a franchise that originated on a console with several more buttons on it's controller than the DS possesses. However, as the original Coded was a cellphone game, the sequences that would have suffered the most (boss battles, mostly) take a bit of a different tack. Rather than being played from the series-standard 'behind the player' 3rd person camera, re:coded is structered so that after you've completed the 'questploration' phase of any of the 6 in-game worlds, you enter a new phase based around varying gimmicks determined by which world you're in. The Olympus world, for example, sees you teaming up with Cloud Strife from FFVII and fighting turn based battles in the style of that game against the heartless there.
Nearly every world you visit has a gimmick of some kind, and most of them are quite effective. One of the later worlds in particular has a gimmick based around another Kingdom Hearts game (how meta!) that led to one of the most personally-fulfilling moments I've had with the Kingdom Hearts series' plot. I suppose I should also mentioned that there was one that I had a great deal of trouble with, a Space Harrier clone that was quite fun to start, but it got a bit too hard on the setting I was playing. This should have been remedied, but the game's enormous set of customization features threw me a bit under the bus by design. My the time I did manage to clear it, I came within inches of giving up on the game.Options, options everywhere but not a toggle to switch.
So after a statement like that, I wouldn't fault you for thinking that re:coded must be a supremely hard game, but actually Kingdom Hearts re:coded is only as hard as you want it to be. Via a mechanic known as the circuit board, and born from the magnificent The World End With You, re:coded lets you configure such things as Sora's max HP, enemy HP, enemy strength and overall difficulty from within your characters status screens. There are various in-game bonuses afforded by playing the game with the hardest settings cranked up, in the form better loot and more munny; but in a really surprising choice, you can unlock everything in the game without ever cranking the toughness up. Even the secret ending can be unlocked on the easiest settings this time around. It's a wonderful marriage of convenience for those that want to play the game without being overwhelmed and challenge for those that crave it.
Unfortunately, you can't access these menus mid-battle or event... so if you start an event with the difficulty settings too high, you're pretty much forced to keep replaying that battle or event until you luck into victory, or restart from your last game save. It's not a dealbreaker exactly, but it's a really questionable design choice in a game that's obviously gone to great lengths to keep things accessible. Better looking than a cellphone port should be.
(Image from IGN)... Hikari/Simple & Clean. Again?Everyone's Sora!
No, actually, the story might be the only way in which I found 358/2 to be better than re:Coded.
In 358/2, the payoff to the story was getting to know who Roxas was, and understand why the first four hours of Kingdom Hearts 2 is really, really sad, and why the music in Twilight Town is so meloncholy. It's brilliant, and understated in a really satisfying way. While 358/2 has a fair share of problems as a game, I really do view it as an integral part of the KH canon for the sake of its story.
In re:Coded, on the other hand, the payoff is that we get to know what was in the letter King Mickey sent to Sora at the end of Kingdom Hearts 2.* Theres also a lot of really cool dialgoue between Sora and his various allies from the different worlds, and then there's a really great scene with Sora and Roxas where Roxas explains to Sora what he gave up in reintegrating with Sora. ....except since these conversations all take place between Data-Sora and his Data-Friends, so there doesn't appear to be any real payoff to these interactions. Maybe in a future game Sora can go into Space Paranoids (Dear Squeenix, please do a Space Paranoids world for Tron : Legacy in KH 3. ty bbs) and download Data-Sora's experiences... but for now it's a bit like getting blue balled. Reconnect.
So, it occurs to me that I could probably just make a chart to sum up this review. It would be called 'Aspects in which re:Coded is better than 358/2,' but then I'd have to do a companion chart called 'Aspect in which Birth by Sleep is the absolute best Kingdom Hearts game in the Series,' and that would be a downer. In truth, I really enjoyed re:Coded, despite its unfulfilling plot, and the momentary instances of what I found to be fucking terrible game design.
The variety of gameplay in each of the worlds eases the monotony of playing through Wonderland on Olympus for the 358/2nd time and the debugging mode, with it's wagering mechanic, is actually quite fun.
As I mentioned before, Birth by Sleep set the bar for the Kingdom Hearts series really quite high, and while re:Coded didn't quite live up to that standard, it was an interesting experience that improved apon just about every aspect of the last Kingdom Hearts game on this platform. Ultimately I'm glad to have played it, and the hidden ending (a franchise mainstay) has me already ready for the next Kingdom Hearts adventure.
* This is the complaint meme about Kingdom Hearts. Of course, since like 5 characters are Sora, or some aspect of him, or were at some point a part of his being/hidden away in his heart..... it's hard to argue.
* (spoiler- Ventus, Terra and Aqua are in danger, girl; and since them bitches done gave Sora the power to wield the Keyblade in the first place, per Kingdom Hearts Birth By Sleep, it's about time for him to nut up and save them.)
Every year I do a list of favorites. Of course, none of my selections are generally regarded in any given year as being very good, and I am confident that this tradition will continue, as this year is no different. ( Read more...Collapse )SPIKE'S TOP 10 ALBUMS OF 2010 ( Read more...Collapse )Honorable Mention ( Read more...Collapse )
Here are some youtubes
of key tracks off both lists for the curious. ( Read more...Collapse )SPIKE'S TOP 50 SONGS OF 2010 ( Read more...Collapse )
1 Janelle Monae - Cold War
... beautiful, stunning, flawless, goddess, etc.
So, I dance. Probably more than you know.
It comes out in little ways, a shimmy and/or a shake to the errant bassline from a passing tricked-out sedan, or perhaps a bobbing of the head and a swing of the hips to a remembered melody as I rummage through the kitchen cupboard for a packet of fresh chips.
Either way, I dance. You might even be aware of this if you've spend much time in my company, ever
. It is apparently noticeable, and happens in public, without even the slightest of considerations on my part.
And so today, as I waited for my exquisite smelling (and tasting, I would later find-) sandwich, I found myself finding my groove at a Subway shop to the radiowave delivery of Telephone. Reasonably, I think you'll find(*1), given as the song is quite agreeable- even if not exactly good
It was at a particular part in the song, you might know it(*2), where Ms. Jigga informs us as to how busy she kinda is, and I did her vogue from the video. This was probably, almost assuredly, absolutely absurdly, perfectly gay. But in an alright sort of way, since I work in San Francisco. I might get a sideways glance, but nothing to sweat over- if not for the empowered, strong, pretty young thing to my right, waiting behind me for my custom-made sub to finish toasting.
responded in what follows logically only now in hindsight- she began to sing along, and busted out the dance routine in a way such as to humble an amateur like myself.
Yes, today I was in my first fierce-off.(*3)
And, so, facing the utter absurdity of the petite haute chic young doll, I did the absolutely only thing I possibly could do when faced with an expert dancer in a very public Subway on the corner of a well-traversed intersection- I danced right back at her. For 30 seconds.
I matched the video as well as I could, and she followed my lead (if one should be so generous to call it that-) and we only stopped when the attending sandwich artiste
, bewildered at the nigh-insanity facing her, stopped me to ask what kind of vegetables I wanted. I let her know(*4) and prepared to pay.
It was when the sandwich witch wrapped my sub that the songstress aggressor commented on the appearance of my sub. It looked like bacon, and she thought it looked delicious (and it was, as I said before(*5).) She wanted one, and for me to have a good day in addition.
And so it went, that I left the sandwich shop. A little wiser, a little weirder, and with one hell of a spring in my step. Because I didn't win, but I don't think I lost, either. ( Footnotes follow, buildings crumble.Collapse )
Every year I do a list of favorites. This year is no different.
Most of my selections are generally regarded each year as not very good
. I am confident that this tradition will continue. But in my defense, Leave a Scar TOTALLY sounds like a long lost T-Rex cut off of Electric Warrior and I am gay for glam rock. Anyway, I've listened to all of these albums more than 50 times each in their entireties if my iPod's play count is to be believed. I am very fond of them.
The Honorable Mentions are only such because frankly, I think 2009 was an AMAZING year in music. ... and because Alter the Ending had a pretty great bonus disc of acoustic versions of every song... which actually made them palatable... as opposed to the crap that band typically puts out these days. ( The Album ListCollapse )
Here are some youtubes of key tracks for the curious. ( The Albums List SamplesCollapse )
And then my favorite 25 songs this year. This list is HELLA sketchier- because the very nature of liked songs can be pretty fluid. But seriously, fuck Fireflies- Tip of the Iceberg is proof that Owl City has potential to be pretty great. And I might not be into Utada's newest english language record, but hell yes Apple and Cinnamon. Tori Amos dipping her feet into trip hop is always a pleasure, moreso when she does so while letting her piano be heard. Also: Animal Collective's My Girls and Grizzly Bear's Two Weeks really are two of the best songs I heard this year. But their respective ablems did remarkably little for me- I do NOT get the near universal praise.
The honorable mentions are a mix of guilty pleasure and things that came out this week. Time will tell if I still think the new Smashing Pumpkins is amazing in 2010.( The Songs ListCollapse )
It's been nearly 18 years since Cecil, Rosa and Kain made their mark on the RPG world in Final Fantasy IV. Now their adventures continue in Final Fantasy IV: The After Years, an episodic cellphone port for WiiWare. But is this a welcome visit with old friends, or exploitative effort by SquareEnix to turn over a quick profit?
Read on for my review of the first three episodes below.
Final Fantasy IV: The After Years' plot concerns the coming of age of Ceodore, the prince of the kingdom Baron and child of Cecil and Rosa- the heroes of Final Fantasy IV who've become the King and Queen of their land in the 17 years since their original adventure. The stage is set for us as Ceodore speaks to the servicemen administering his rite of passage into knighthood in a direct tribute to the opening sequence of Final Fantasy IV. The plot wouldn't be very interesting without conflict, however, and soon Ceodore's craft has crashed and the kingdom is in flames, a mysterious woman with blue hair assumes rule of the land as the second moon from FFIV suddenly reappears in the sky after having been gone since the events of the first game.
The first thing Final Fantasy IV veterans are likely to notice upon playing FFIV:TAY is that much of what's on offer here looks almost exactly as it did in the SNES original; city, castle and overworld layouts are identical to what was featured 18 years ago, and there's also a great deal of reused sprites and music in this new game- though the art and music that are unique to this release are great and mesh seamlessly with the recycled content.
One thing that did receive a substantial upgrade was the combat. While battles are still encountered randomly per the norm of older Final Fantasy games, and they still employ the ATB battle system pioneered original in Final Fantasy IV- characters with strong storyline ties to each other can now combine their abilities to perform more powerful attacks for a minimal MP cost, via the 'Band' system. Unlike Chrono Trigger's similar sounding DualTech system, however, in FFIV:TAY players are left to explore and experiment with their characters to try and find these powerful combinations on their own, with ineffective pairings resulting in lost opportunities to act during battle. While I was initially frustrated by the mechanic of losing turns, once my party grew in number and a familiar face joined Ceodore, I began to enjoy finding new Band attacks.
Another addition is the 'Moon Phase' system, which reflects the setting of the game by having different actions in battle become more or less effective based on the waxing or waning of the second moon. While I felt reticent about what sounded like an unnecessary complication to the game, I was quickly won over by how well laid out this information is during battle (while the moon is decreasing the effectiveness of an ability, it appears in red text; when an ability is increased it appears on your menu in green text-) and the changing state of your abilities prevents random battles from degenerating into a series of mindless button mashing.
Following that, it's also worth noting that the difficulty of FFIV:TAY is based on the difficulty of the original japanese release of Final Fantasy IV, so players that haven't revisited that game since the much easier US version might be taken by surprise. It's not uncommon to lose against bosses during your first encounters with them; and a failure to properly conserve your MP while traversing dungeons may result in your being unable to cast much-needed healing spells between save points. Players that have endured the grueling 2008 DS remake of the original FFIV will be better prepared.
Ultimately, it's difficult for me to review Final Fantasy IV: The After Years fairly. On one hand, it's the sequel to one of my favorite games of all time, with an engaging plot that I'm really looking forward to seeing unravel. I really enjoyed seeing how the years have changed the original adventurers, and Ceodore is a compelling character. In addition, the various nods to the original game really did make for a strangely pleasant sense of nostalgia. On the other hand, Final Fantasy IV: The After Years is being released episodically, with 3 new chapters hitting each month through September, and in the end it's going to cost quite a bit more money than the usual download game. Add to that the fact that it's a barely-upgraded port of a cellphone game, and one might be inclined to call SquareEnix out for shenanigans.
However, if you fondly remember Final Fantasy IV and would enjoy seeing how everyone's doing, I'd give this game the highest possible recommendation. Further from that, if you think you might enjoy going back to a style of RPG where random encounters were a way of life and the conservation of MP was a critial gameplay technique, you'd be well-served in giving this game a try.
+ Great story. I enjoyed seeing where characters from the first game ended up, and am excited to see how the larger plot will culminate.
+ New mechanics. The 'Moon Phase' and 'Band' systems freshen up the stalwart APB system and bring new life to the series' standard turn-based battles.
+ Optional content. Optional dungeons and rare loot drops in each chapter potentially extend each gameplay segment by several hours.
+ Challenge. Keeping with the original japanese release of Final Fantasy IV, it's unlikely that you'll make it through these adventures without a few game overs. Luckily, opportunities to save are plentiful and the game telegraphs pretty clearly what is expected from players.
- Episodic. Not only will this downloadable title cost $37 by the time it's complete, it's a bit jarring for the game narrative to be interrupted ever 3-4 hours as the chapter you're playing comes to a close. This frustration is increased by the current unavailability of chapters 4 and up.
- Recycling. The new art and sound assets are great, but sadly the vast majority of the game is presented via questionably resampled sprites and music.
Thursday's PSN update finally saw the release of a demo for Monster Hunter Freedom UNITE, Capcom's attempt at bringing Japanese cash-cow Monster Hunter Portable G2 to the western regions.
Does UNITE look to have what it takes to set the US PSP sales charts aflame, or will it repeat the 'blink and you've missed it' releases of the earlier Monster Hunter Freedom games?
Read on for our thoughts below.
Like many gamers in the US, I've been both curious and excited for the Monster Hunter franchise ever since Monster Hunter Portable G2 became the must-have game for the PSP in Japan. Having spent a weekend with the demo, I'm still pretty curious about the full game, but my excitement for the game has changed a bit. And if you can't tell, while reading it, let me just tell you outright- I failed the easiest hunt many, many times before having any luck with this demo at all.
In case you're not familiar with the concept, in the Monster Hunter games the player takes on the role of a hunter, that is then typically tasked through the game's hub town to hunt and kill specific monsters per the quest at hand. After these quests, you're rewarded with the means to begin the process of upgrading your gear. Unfortunately none of this gameplay is featured in the demo, where you're limited to selecting one of 11 premade characters, each one specializing in a specific type of weapon configuration (Great Sword, Long Sword, Sword, Dual Blades, Hammer, Hunting Horn, Lance, Gun Lance, Light Bowgun, Heavy Bowgun, and Bow-) and dropped into your choice of one of three hunts, with an increase in difficulty between each.
The first thing that I really noticed about this demo is that it's pretty hard, even on the easiest hunt- while playing single-player it's entirely possible to spend a solid 20 minutes fighting a single target monster without defeating it. This does, of course, go much faster while playing with a group of up to four friends via Ad-Hoc wireless (including support for the PS3's Ad-Hoc Party feature.)
In addition, though the demo provides no guidance or instruction outside of a listing of controller functions, there seems to be a number of techniques integral to successful play that aren't obvious in their design or controller command; a good example of this might be a rolling ability that is initiated with the X button- initially I'd thought that this was a move used to dodge attacks from enemies, but after a bit of research I discovered that it's actually meant to be used to pass through attacks of for enemies so as to cleanly strike them while they're still in their attack animations. I also found myself occasionally frustrated by the very context-specific usage of nearly every button on the PSP- though this was alleviated through practice, it was initially very difficult to coordinate which button did what depending on whether I was standing still, walking, or had my weapon at the ready.
I must say, while it might sound like I didn't enjoy my time with the Monster Hunter Freedom UNITE demo, after playing through it several times, as well as researching Monster Hunter websites to get a better understanding of some of the more esoteric gameplay features, I did get a solid glimpse at what appears to be a ridiculously deep game based primarily on observation of the hunted monsters in question, study of their idle and attack patterns and a risk-reward based combat system in reaction to their behavior. At times the game felt not entirely like a slow-paced fighting game, sometimes going 10 seconds without and effort at attacking the enemy a single time, waiting for the right moment to do so, based on his animations. And while the game takes more time than I was expecting, I found it to be really rwarding when I did it right.
I don't really know that this demo was the best way for Capcom to put their foot forward for Monster Hunter Freedom UNITE in the US- it's obtuse, inaccessible and really requires gamers to WANT to learn it. But ultimately I came away looking forward to the opportunity to create a character and customize him through subtle and frequently tense battles in the game's lush, organic environments. I don't think this game will be for everyone, but if you're patient, you just might get quite a bit out of it.
Yeah. It's obviously straight off of the camera, and it was our first take of the day. I'm still endlessly proud of it (and of myself for actually leaving the house for something that isn't work!) and I look forward to the film that it'll eventually be a part of. :)
'bout to fly dow to LA to assist in a closing argument for trial, so I cut my hair and *gasp* shaved this morning. I think my boss was worried about my beard, hahaha.
There was a man in front of me on the train this morning playing the SNES FF3 rom on his laptop. He was on Kefka's floating continent. It was pretty epic.
I'm in the theatre, waiting on the film to start.
Why yes, I did take a day off t see Friday the 13th.
I look pretty good, considering I'm sick, if I do say so myself. Now, if my att'y could finish up, that'd be swell.
.. I had 10 minutes to do something.
It could have been way worse.
* Spent last week in LA working on a trial. It was unpleasant, mostly- and way overpacked with working, hahaha.
* My life is beginning to feel like a vehicle that facillitates my job. I think that's something that could use a little working on. Pretty happy otherwise.
* Picked up Wii Music (Wii) and Castlevania : Order of Ecclesia (DS) earlier this week:
~ Absolutely loving Wii Music. It is less of a game, and more of a toy, or tool- but that doesn't make it any less fun to play with. In fact, I might argue that it's more fun to play with because your only judge is yourself- if you're unhappy with what you lay down, you can rerecord it. If you like it, then you win- no arbitrary computer judgments against you (Umjammer Lammy, I love you but I am totally looking in your direction right now(*1).)
~ Castlevania : Order of Ecclesia is easily the best CV game made in the last decade. It really feels like a culmination of all the best ideas of the series so far, including the old NES game upto and including Symphony of the Night and all the (handheld) games that've followed- to finally make a cohesive game that pairs up well with both the old scool action/platforming games and the newer exploration-based games.
... it's also really fucking hard, albeit in a really fair way. If you can analyze patterns and react accordingly, you'll have tno troubles- but spamming attack, jump and dash won't save you this time around. And the game is better for it.
* If you haven't played the Wii shovelware game 'Obscure 2', you really should. It's pretty fun, and really... interesting. Never thought I'd say that of a Wii port of a UK-dev'd PS2 budget title, but it's really worth picking up.
* The DS remake of Final Fantasy IV is amazing in every way. If you've ever enjoyed any main-series FF game, you'll love it.
* New Cure record is surprisingly listenable, and mostly even good. In part, this fact owes greatly to how bad their 2004 self-titled was, but it doesn't hurt that they seem to remember what The Cure was like when they were willing to make fun, catchy music (it's been more than a decade since the release of Wild Mood Swings, after all.) It's a nice change, and it makes me a littte excited for any future albums.
* I've been really into j-rock/v-kei again since my trip to LA. I went to a really amazing japanese media store (*2) and talked about music with one of their clerks for a quite long time.
I specifically got turned on to this band, Chariots:http://www.youtube.com/watch?v=ssn4XMCtNTM
But in general I've dug out all of my old Malice Mizer, Gackt, L'arc, X and Dir en Grey records to rip and enjoy in my regular day to day.
... also my Dragon Ash CDs. I don't care what you think. =P
And that's kinda life in general, I think.
------------ *1 - I don't have a copy of Umjammer Lammy in my office. That was a euphemism.
...although it would be AWESOME to put a copy of said game up in a shadowbox on my wall.... hm...
*2 - http://www.animejungle.net/
Finished at 2 hours 5 minutes. this game is unbelievably awesome.
An hour and 8 minutes in, I'm ready for wily's fortress. totally in love. :)
I'm told that the best way to cope with long hours of overtime is to buy yourself a little something.
I believe I've found this to be true.
Today I learned what the 2 most pleasant words you can see in a work email are when you're in law: Defense Verdict.
I put in 26 hours of overtime last week. And I now feel great about it.
As far as Game Boy ports go, you could do a hell of a lot worse than the Game Boy Advance port of Street Fighter Alpha 3. But this was the box art? Seriously?
I mean, I fucking LOVE Zangief. Seriously. I think he's just as iconic as Ryu and Chunners. But that cover.... I'd be frankly shocked if pedobear head hasn't been shopped over his own (also, lol at pedobear on Zangief... think about it.)
I also feel like instead of holding the word "CAPCOM" in his hand, it should say like "ASSMASTA" or something.
Despite what one might believe, this is not a post about Billy Ray Cyrus' daughter.
It is about people doing things I don't understand and me coming away amused.
Case in point: one of my myspace friends (perhaps I should call him a friend that I no longer ever see in person, but still talk to online occasionally?) is having a "myspace war."
And when I e-mailed him initially to make sure everything was ok (he posted a bulletin about losing his best friend, after all-) he mailed me back to tell me to keep my eyes on that space, because he was about to "whale on that ho".
And then posted six bulletins talking trash about this girl.
And I haven't been able to stop laughing about it for the last hour. I mean, is this really something that happens? Like, among reasonably clever generally reasonable people? I don't get it. But it's hilarious.
In a somewhat amusing coincidence, I just got an e-mail from a paralegal at another firm asking me for copies of some joint-MILs I did last week for a case at LASC (Los Angeles Superior Court.)
This isn't coincidental in and of itself, obviously. It's actually quite standard. Expected, even.
The unusual part is that this same guy hit on me and gave me his business card about 6 months back. I wouldn't have likely even remembered except he has an awesome last name. Perhaps even more awesome than my own.
And since I never gave him my own name I can only assume that he has no idea this is me.
the existence of this post is a test of my phone's LJ client.
I just found a copy of Mortal Kombat for Genesis in the dumpster. Any shame I feel for climbing in after it is overridden by my having found it.
I came home and sat down,
poured myself a glass of the darkest red I had,
ostensibly to write-
or relax mayhap,
but it seems as if only a single glass stands,
between sobriety and inebriation.
Woe is me-
Or a godsend,
I brought my Rock Band bass drum pedal back from the dead last night- and while it's not quite as good as new, it's pretty close.
I used duct tape to reconnect the broken pieces of plastic and then reinforced them with knives so as to keep the plastic bits reinforced in their new weak spot.
Then, since the knives looked kinda like crossbones, I went about drawing a skull on the tape itself. But since I can't draw, the skull turned into a metroid. Which is way radder.
I finished my replay-through of Chrono Trigger, today. My game-clock is logged at 15:33, character level 49 should I decide that I'd like to New Game+ it.
I did all of the side-quests and stuck with my usual character line-up (or as usual as my line-up can be for a game I haven't earnestly played through in a full decade.) My line-up is perfectly obvious to anyone that's ever met me, but I'll give you a quick run-down for the laugh of it.
Crono - the silent (but moody!) youth that wields swords like a pimp (Confuse FTW.) He dies at one point. I don't care if I just spoiled the game for you, because it came out in the US in 1995. At this point Crono's death and ressurection deserves just as much spoiler warning as Jesus' does.
Frog - a valiant hero that has been turned into a depressed, antisocial, self-hating frog. Although a lot of people point at FF7's Cloud for having been the beginning of Square's emo fet, I tend to think that Frog set that precedent. If you let him turn back into 'Glenn' at the ending, then he gets a new character sprite that even has bangs- which is a step up from the generic villager sprite he uses in the flashbacks about his gay dead boyfriend. But still, the Masamune is a pretty fucking awesome sword, and he can Heal like a good little tool- so he's forgiven in my book. Also, his final Tech involves a single sprite of a giant fucking frog bouncing around the screen. Absurdity pleases me.
Magus - the evil wizard that turned Frog into a frog in the first place (and saving 'Glenn' from a generic character sprite in the process,) Magus is the token misunderstood character that isn't so much evil as much as a selfish jerk with the best magic attacks in the game and the ability to use not only 'shadow' spells (his natural designation) but also spells from all of the other natures as well. It's obvious that the people who made CT hated Frog as a character as much as I do, because you can only get Magus by ensuring that Frog will forever hate himself.
With this motley (by which I mean 'game breakingly cheap') crew, I took on (and subsequently killed,) the
creepy mutant chicken world devouring menace known as Lavos.
Good fun was had.
A few more random throughts-
* Even though Ayla is a raging lesbian and dating the most feminine male character this side of Sydney Losstarot (or Kuja, if Vagrant Story is just too awesome for you,) she's must be pretty fucking smart. Like Lucca-smart. That bitch speaks mono-syllabicly in broken ass english and still understands the complexities of time travel well enough to have snappy statements to make at integeral plot points. She's actually a pretty awesome character all-around, and I used her in place of Magus for a hot minute- she can steal, hits with her fists harder than Crono can with a sword (y'know, as lesbians do) and makes that whole obligatory 'we've been kidnapped and the enemies took our gear!' scenario fairly amusing (since she... y'know, doesn't need gear as a fist-fighter.)
* When Frog and Ayla use their healing Dual-Tech, 'Slurp-Kiss' they're basically involving your third party member in a particullarly sloppy triple-kiss with a lot of tounge. I'm not into the CT-fic community, but this has gotta be the root of many volumes worth of erotica, right?
* Marle is as dumb as a fucking rock. I don't feel any great need to validate that opinion.
* I didn't like in Mega Man X5 whn Capcom's US office decided to use Guns N' Roses references as Maverick names, but I sure as fuck prefer Square US's use of Ozzie, Flea and Slash to their original names of Vinegar, Mayonnaise and Soy Sauce.
And that's it. Next up is to either replay Vagrant Story or Super Mario RPG. Whichever one my PSP can emulate without the resulting oddities causing me to chuck the machine at a hard concrete wall. Fun.